A Game That Can Make Money
Fellow Gamer,
If you spend just 3 hours a day playing video games, I'm going to show you how to have all your rent and bills take care of THEMSELVES while you have some serious fun playing the newest game titles BEFORE they even hit the stores!
You can also make money from referrals (10% of friends’ earnings), surveys, products, etc Do you have an Android device and want to make money as you play games for PayPal? CashPirate is the must-try game you should go for. There is also an option of making money from referrals, surveys, products, and quick picks. In this case the game can be acquired without spending a dime — give the game to the players, but offer in-game currency, bonuses or benefits for real money. Specific examples can include bonus levels, better weapons or spells, or refilling the energy needed to play.
This year ALONE, I've been paid a total of $71,560 by 24 different game development companies to TEST their newest releases without ever having to leave my couch!
As a video game tester, you get to point out mistakes while playing the game! What better way of jumping into the gaming industry than drinking a coke, sprawling out on your couch and playing out the NEWEST blockbuster hit - WHILE you get paid $20-$50 an hour to do it!
And that's just the start of it...
The video game industry has shot up like a rocket over the past few years.. it's not only a $50 billion a year business today, but it's one of the ONLY industries that was unaffected by the recession!
When you think about it - did the 'big, scary recession' stop you from buying any of your favourite games over the past 2 years? No? Me neither.
And what that means for you is a BIGGER and FATTER bank account as game companies make more and more games every year!
Every major game company is DESPERATELY looking for game testers with the increased demand for games today - and they want to pay you BIG BUCKS in return!
And if you're thinking..
The simple answer is - the companies think they're getting the better deal here!
It's not a secret that game developers make mistakes, and tons of them. You've probably played a game that was JUST released - or JUST had a major update; they always have glitches and bugs! And it only takes a single BAD article, blog post or forum post about a big glitch before the news spreads like wildfire, leaving the game company with MILLIONS in lost sales.
In the company's opinion, they'll make $50-80 MILLION from a bug-free successful video game - so paying some game testers a 'measly' $30-50 an hour to test the game and ensure a quality video game is a small price to pay!
That's why it's so easy for people like me and you to get paid big money for playing games all day long!
The 3 requirements you need to BECOME a game tester are:
- You should be 15 or older in order to get paid for the gaming and testing.
- You need either a computer you already play games on - or a console you'll prefer playing games on (Xbox 360, Xbox One, Playstation 3, Playstation 4 etc).
- You gotta love video games. That's an obvious one!
You don't need a degree in marketing or design to do this! Heck, you don't even need to finish high school!
Here's a list of commonly asked questions you're asked when you fill out your 'work assignment sheet'. I'll let you decide if these if you think these questions are tough.
- What did you think of the main game menu? (if you liked the overall appearance, if it was easy to navigate, to enter and exit different modes, etc..)
- How did you like Single-Player Campaign mode? What were your most and least favourite parts of the gameplay?
- How did you like the multi-player mode? What were your favourite and least favourite game modes/features of the lobbies? Is there anything you'd change to make it easier/more comfortable to use?
- What was your preferred mode - single-player or multi-player mode?
- Are there any outstanding bugs/glitches you noticed?
- What age group do you believe this game will appeal BEST to?
- Overall, How did the game perform? (storyline, playability, graphics, replay value, etc...)
- If there was anything you could add to the game to improve it (more zombies, more weapons, etc) - what would it be?
- On a scale of 1 to 10, how would you rank the game overall?
If You Can Answer These Questions, You're Ready to Start GETTING PAID to Play Games All Day Long!
And speaking of getting paid...
I cant tell you that you'll land a gig for $90/hour right off the bat. Building up to those kinds of hourly wages does require some previous experience...
But I can show you EXACTLY how you can start landing game testing jobs paying $25, $35, or $50 per hour RIGHT AWAY! The only question is...
How many hours a day do you play video games?
Assuming a $25/hour job - if you play games:
4 hours a day = 28 hours a week = $700 a week or $2800 a month!
6 hours a day = 42 hours a week = $1050 a week or $4200 a month!
8 hours a day = 56 hours a week = $1400 a week or $5600 a month!
Imagine making an extra $67,200 per year from the time you spend gaming right now!
That's how much you're missing out on today while blowing these hours playing video games every day and NOT BEING PAID FOR IT.
There's just one problem.
You can't exactly knock on Blizzard's doors - and demand to test their newest release. ANY gamer would kill for this kind of opportunity - making game testing a very competitive field.
Odds are that you're clueless about the PROPER steps to take that land a job every single time. No idea who to contact, what to say, or how to convince them that YOU are the perfect person for the job...
Thousands of gamers send in applications every week - and even some of the top gamers I know today are still waiting for a letter that will never come... because they don't know the rules of the game!
Luckily for you - I have the cheat codes ;)
From the past 8 years of game testing, I've learned the GUARANTEED job formulas that have gotten me hired every time I wanted to test a game for the past 5 years. No joke - every single time!
In the formula, I'll show you how to:
- Create the perfect resume. There are a FEW MAJOR requirements that game companies look for in every application yet all applying gamers miss.. I'll show you how to cover each of these requirements to create the PERFECT resume the company is looking to hire every time!
- Find game testing facilities NEAR YOU. As soon as you create the perfect resume - I'll show you exactly where to get started, whether you prefer working at the EA Games HQ, a local testing facility - or right from the comfort of your couch!
- Contact the RIGHT people. If you call the company reception and ask for information on game testing for the company - you won't get anywhere. I'll give you insider information on contacting the Quality Assurance department who's IN CHARGE of hiring game testers - and what you need to say to get hired every time!
- How to 'walk the walk' from day one. I'll teach you everything you need to know on how to perform in your game testing job. Act like a pro from the beginning - and the company will call YOU to test their next game - I guarantee it!
You'll also get:
- FULL LIFETIME ACCESS to the Game Tester Job Search Database. This database is updated daily by major game companies EAGER to find more testers! You'll be notified via email EVERY TIME a new testing job is available so you get a crack at it first!
- My full 150+ and growing company contact list - the GOLDEN directory to getting game testing gigs with a single phone call!
- Fast and Reliable email support! All your questions will be answered within 24 hours to ensure you never have to wait for an answer!
You'll get everything you need in order to be getting paid to test your first game next week!
'Become A Game Tester Formula'
“I got accepted for my first gig in 6 days flat!!” Ever since I landed my first gig as a game tester for Bli***rd and got paid $2,648.00 for 2 weeks of gaming on my couch - I've never been able to go back to a 9 - 5 job again! I read your guide, followed the steps and got accepted for my first gig in 6 days flat!! Seriously, dude, you were right about the 'perfect resume' in your formula - it did EVERYTHING FOR ME :) Thanks and all the best!! Matthew Roberts, Queensland, Australia Date: |
“Nothing else will explain the how-tos BETTER or get you hired FASTER...” When I started game testing in '04, it was MUCH harder to get into the industry. Companies didn't have independent game testers, and I had to get all the cuts and bruises learning about the industry the hard way, just like you did. It was extremely refreshing to find a guide that covers every detail in how to get hired 10/10 times. Heck - I picked up a few tips in productivity and how to get companies to start calling ME to test their games.. Simply amazing! This guide is ESSENTIAL if you want to quit f**king around and start getting paid to play games NOW. Nothing else will explain the how-tos BETTER or get your hired FASTER! - Minnesota, USA Date: |
Play Free Games Win Real Cash
“I actually saved liked 1800 bucks on games so far!!” Hi, I just wanted to say thank you! I read your guide, followed the steps and got 3 job offers in the first 4 weeks - ONE FROM Ni****do!!!! This job kicks so much ass - I can't believe my gaming addiction is PAYING my rent and bills! PLUS I always get to keep the games - I actually saved liked 1800 bucks on games so far!! Thankyou so much!! Lloyd Fischer, Windsor, Ontario Canada Date: |
Claim Your Lifetime Membership At 70% OFF Right This Minute!
The Witcher 3: Wild Hunt
Batman: Arkham Knight
Bloodborne
Metal Gear Solid V: The Phantom Pain
Persona 5
You'll be testing games for companies like:
Start Getting Paid To Game All Day Long!
Here's a preview of what you'll find in our daily-updated members area:
- Daily email updates of the newest game testing jobs available - right in your email box!
- My personal compiled list of 154 game development companies - EVERY ONE of them in constant need of new game testers every day!
- Step-by-step lessons, guides and action plans to teach you how to become a real tester by next week!
- The BIG SECRET to getting hired for any testing job, even if you don't have any experience and are not 18 years old.
- The action-plan formulas designed to get you your first game testing job paying $15-30 per hour inside of a week!
- How to get yourself into the perfect 'game tester mindset' and score the job every time!
- How to get THE NEWEST RELEASES mailed straight to you - even if they're not coming out for months!
- Comprehensive list of the major qualities every company is DESPERATELY SEEKING in its testers! (Even if they publically deny it - they'll hire you based on WHATS IN THIS LIST)
- How to use your creative input to help MOLD and CHANGE the newest release that you're testing!
- ALL the major warning signs that the job you're chasing is BAD NEWS and that you should abandon it ASAP!
- All the 'RED ALERT' topics you should NEVER go into during your interview - and how to avoid them!
- One SECRET fact about WHY companies need game testers so desperately today - and how you can use it to get hired 100% of the time!
- A guide to 'talking the talk' - what the major concerns of the developer interviewing you are - and what to say to them to make YOU stand out from EVERY other gamer.
- All this just a taste of what you'll learn in our members area...
Get FULL ACCESS To The Members Area NOW!!
If you're STILL unsure whether my formula can help you get your first game testing gig - I hear ya.
No matter if this is your first attempt to become a game tester, or if you've tried and failed before... you NEED to land your first tester gig before it all finally 'feels real'.
You need to EXPERIENCE picking up brand-new games and fat pay checks out of your mailbox every week.
Or waking up every morning and knowing that you're going to spend the day 'paying the bills' doing something you TOTALLY LOVE!
There's no other way to know.
I know my formula will teach you the ins and outs of game testing and land your first game testing job EASILY. I'm sure of that.
I also know that as soon as you do get your first gig - you'll make back the cost of the formula and its lessons SEVERAL TIMES OVER in just the first day!!
You get the same exact service, for the same exact price! Check out just a portion of the 150+ countries we work with below:
Start Getting PAID For The Hours You Spend Gaming NOW!
“N**oft gonna pay me $21.25 an hour... I'm only 16!” Hey Matthew - just wanted to email you and tell you I got my first game testing job all thanks to you!! It only took 2 weeks - and N**oft gonna pay me $21.25 an hour to test :D I can't believe Im only 16 and making ALMOST AS MUCH as my mum!! I can't wait to start doing this all the time, screw high school!!! You're the beeest! Steve Lakey, Newcastle, United Kingdom Date: |
You have a pretty important decision to make right now... where do you want to be in a MONTH FROM NOW?
Do you want to wake up every morning to find sick new games and fat paychecks in your mailbox? Knowing that you get to spend the day 'paying the bills' doing something you totally love?
Or do you want to continue being harassed and ridiculed for 'spending too much time on those stupid little games' and 'going nowhere in life' by everyone you know?
Seems like a pretty easy choice if you think about it :)
Get Started RIGHT NOW!!
I understand that I'm getting full lifetime access to ALL of the guides, step-by-step tutorials and daily-updated databases - compiled over the past 8 years of PURE game testing experience.
I understand that I'm going to save $1000s on video games alone - since I get to KEEP all the games I'll be testing for the companies!
Special Limited Holiday Price:
(Price Guaranteed Before Midnight)
A membership to Become A Game Tester can be ordered anytime! Even if it is 2 a.m., you will still be able to receive instant access
Your online order is protected by 256-bit encryption making it 100% secure.
Don't 'work' too hard!
3 days ago I received my first game to test, pretty darn awesome. Not the coolest Xbox One game, but what the heck I'm getting paid. To be honest I really thought this was a scam, but I did it anyways and it is awesome. Thanks guys Tom Bekker, Leiden, The Netherlands Date: |
Copyright, BecomeAGameTester.com. All Rights Reserved.
When you've spent your time building a game, distributing it and promoting it you should consider earning some money out of it. If your work is a serious endeavour on the path to becoming an independent game developer able to make a living, read on and see what your options are. The technology is mature enough; now it's just about choosing the right approach.
Paid games
The first, most obvious choice that may come to your mind might be selling the games the way it is done for huge AAA titles — with a fixed, up front price. Even though the digital market is key and you don't need to print covers and put your game in a physical store in boxes, to earn decent money on selling your games for a fixed price you have to invest your time and money in marketing. Only the best games will break even or earn more than they cost to make, and you still need a lot of luck for that.
A Game That Can Make Money Online
How much you charge for your game depends on the market, quality of your game and a lot of other small factors. An arcade iOS title can be sold for 0.99 USD, but a longer RPG-style desktop game on Steam can cost 20 USD; both prices are ok. You have to follow the market and do your own research — learning from your mistakes quickly is important.
In-app purchases
Instead of having people pay for your game up front, you can offer a free game with in-app purchases (IAPs.) In this case the game can be acquired without spending a dime — give the game to the players, but offer in-game currency, bonuses or benefits for real money. Specific examples can include bonus levels, better weapons or spells, or refilling the energy needed to play. Designing a good IAP system is an art of it's own.
Remember that you need thousands of downloads of your game to make IAPs effective — only a small fraction of players will actually pay for IAPs. How small? It varies, but around one person in every thousand is about average. The more people that play your game, the higher the chance someone will pay, so your earnings heavily depend on your promotion activities.
Freemium
Games that feature IAPs are often referred to a freemium — a freemium game can be acquired and played for free, but you can pay for extra (premium) features, virtual goods or other benefits. The word itself acquired negative connotations after big companies focused on creating games, the main purpose of which was to get as much money from the players as possible instead of delivering a fun experience. The worst cases were when you could use real money to pay for getting advantages over other players, or when they restricted access to the next stages of the game unless the players paid. The term 'pay to win' was coined and this approach is disliked by many players and devs. If you want to implement IAPs try to add value to the game with something players will enjoy instead of taking it out and then charging for it.
Add-ons and DLCs
Add-ons and downloadable content are a good way to provide extra value to an already released game, but remember that you'll have to offer decent, entertaining content to attract people to buy it. A totally new set of levels with new characters, weapons and story is a good material for DLC, but to have enough sales the game itself has to be popular, or else there won't be any players interested in spending their hard earned money on it.
Advertisements
Instead of actively selling the games you can also try to get yourself a passive income — showing adverts and relying on previous activities related to promoting your game may benefit, but your game has to be addictive, which isn't as easy as it sounds. You still need to plan it out, and at some point you'll need a bit of luck too. If your game goes viral and people start sharing it, you can get a lot of downloads and money out of adverts.
There are many companies offering advert systems — you sign up and allow them to show adverts in exchange for a percentage of the earnings. Google AdSense is said to be the most effective one, but it's not designed for games and it's a pretty bad practice to use it for that purpose. Instead of risking of having your account closed and all the money blocked try to use the usual, gamedev targeted portals like LeadBolt. They offer easy to implement systems to show the adverts in your games and split the earnings with you.
Video ads are getting more and more popular, especially in the form of a pre-roll — they are shown at the beginning of your game while it's still loading. And on the topic of where to put the advertisements in your game it really depends on you. It should be as subtle as possible so as to not annoy the players too much, but visible enough to make them click it or at least take notice. Adding adverts between game sessions on game over screens is a popular approach.
Licensing
There's an approach that can work as a monetization model on it's own, and that's selling licenses for distribution of your game. There are more and more portals interested in showing your games on their websites. They follow various strategies to earn money via your games, but you don't have to worry about all that as selling the license is usually a one-time deal. You get the money and they can get creative with using your game to make money.
Finding publishers might be hard at first — try to look for them at the HTML5 Gamedevs forums. If you're well known they may reach out to you. Most of the deals are done through emails when talking to a dedicated person on the publisher side. Some publisher websites have that information easily available, while some others are harder to find. When reaching a publisher try to be nice and straight to the point — they are busy people.
Exclusive licenses
The exclusive license is a type of license for one publisher — you've built a game and you're selling all the rights to it to a single entity along with the rights to redistribute it — Softgames are an example of such a publisher. You can't sell it again in any form while that publisher has the rights— that's why exclusive deals are worth quite a lot of money. How much exactly? It depends on the quality of the game, it's genre, its publisher, and many others, but usually it will be something between 2000 and 5000 USD. Once you've sold an exclusive license you can forget about promoting that particular game as you won't earn more, so go into such a deal only if you're sure it's profitable enough.
Non-exclusive licenses
This approach is less strict — you can sell a license to multiple publishers. This is the most popular approach as with every new publisher (and they are constantly showing up) you can sell your games on non-exclusive terms. Remember that with this license the publisher can't redistribute it further — it's often called a site-locked deal as they buy the right to publish the game on their own given portal. The usual cost of a non-exclusive license is around 500 USD.
Subscriptions
There's also an option to get a passive, monthly revenue via a subscription deal. Instead of getting a one-time payment you can get a small amount of money per game, per month — it can be something around 20-50 USD per month, per game. It's normally up to you if you want to get all the money in a lump sum or get it per month. Remember that it can be cancelled, so it's not an indefinitely working solution.
Ad revenue
You can implement advertisements in your game on your own and try to find the traffic to earn a bit, but you can also do a revenue share deal with a publisher. They will take care of driving the traffic and will split the earnings — usually in a 70/30 or 50/50 deal, collected per month.
Remember that many new, low quality publishers will want to get your game for ad revenue instead of licensing because it will be cheaper for them and you might end up with earnings around 2 USD per game for the whole deal. Be careful when dealing with new publishers — sometimes it's better to lower the license cost for a known one rather than risking fraud with an unknown publisher for more money.
Publishers taking your games for revenue share, and/or licensing may require implementing their own APIs, which could take extra work, so consider that in your rates too.
Branding
You can sell rights to use your game for branding, or do it yourself. In the first case it's almost like non-exclusive licensing, but the client will usually buy rights for the code and implement their own graphics. In the second case it's like a freelance deal, but you're reusing the code and adding graphics provided by the client, sometimes implementing them as they instruct you. As an example if you've got a game where a player taps items of food, you could change the food to the client's products to give them advertising. Prices in this model vary greatly depending on the brand, client, and amount of work you put in.
Other non-game focused monetization strategies
There are other ways you can earn money when building HTML5 games, and it doesn't even have to be game-related.
Selling resources
If you're a graphic designer, you can sell the assets from the games you've created, or something brand new exclusively for that purpose at online shops like Envato Market. It's not much, but if you're a known designer it can be an extra passive stream of income.
Writing articles and tutorials
It is possible to write articles about your games and even get paid for them. Game promotion and monetization at the same time is a win-win, and if you don't abuse it with too much advertising the readers will enjoy reading them and as well as learning a thing or two. If you focus on sharing the knowledge first and use your games just as the examples it should be ok. Check out Tuts+ Game Development or similar websites for writing opportunities.
Merchandise
You can sell t-shirts, stickers or other gadgets — some devs make more money from the merchandise than from the games themselves, but it only works on very popular and recognizable games like Angry Birds. Still, it could be another small stream of passive income. The more diversified your earnings are, the better your business stability.
Donations
When all else fails you can try putting a donate button on your game's page and asking for support from the community. Sometimes it works, but only if the player knows you and feels that it will help you in your situation. That's why carefully managing your community is so important. It worked with the js13kGames competition — every participant got a free t-shirt, and some even gave back a few bucks to help keep it going in years to come.
Summary
There are many ways to earn money — everything that applies to the 'normal' AAA gaming world can be, more or less, applied to casual HTML5 games. You might however also focus on selling licenses, doing branding, or earning on a revenue share basis from the advertisements. It's totally up to you which path you're going to follow.